WRITING
TECHNIQUE (Revised 1-3-03)
A. Root for: this element, assigned to
characters, causes the reader to cheer them on. It also aids in building
sympathy and empathy in the reader.
1.
Create
events, circumstances, feelings (anything) that will cause the reader to root
for the main characters.
2.
Create
the same above things to give the reader something to like about the main
characters.
B. Overt conflict: a physical battle of the wills
among people, or involving people vs obstacles.
1.
Overt
conflicts should enhance the story, characters, and create tension and
excitement.
2.
Create
the conflict so it builds the tension.
3.
Always
make overt conflicts interesting. They must advance either the plot or
character development.
C. Psychological conflict: a mental battle of the
wills…usually among people. Sometimes involving a person, an obstacle, and even
nature.
1.
Psychological
conflicts can enhance the story, characters, and create tension and
excitement.
2.
Create
the conflict so it builds the tension.
3.
Always
make psychological conflicts interesting. They must advance either the plot or
character development.
4.
Make
the characters in the scenes attempt to do something to each other
psychologically. Give each a diverse and conflicting mindset.
D. Sympathy: the element that causes the reader
to feel sorry for, or identify with characters.
1.
Strong
doses of sympathy should be built for the main protagonists.
2.
Minor
characters can have sympathy as well.
3.
Even
the antagonists can have a little sympathy, for who is all bad? Be careful that
the reader only understands where the antagonist is coming from. Too much
sympathy can cause the reader to root for the antagonist.
E. Empathy: the element that causes the reader to
feel what the protagonist feels…to be able to see oneself in the protagonist’s
shoes.
1.
A
character’s plight should be identifiable within the experiences of the
readers.
2.
Some
or many characters can produce empathy.
3.
Use
been-there-done-that circumstances to cultivate empathy from the reader.
F. Antipathy: the element
that causes the reader to despise or dislike the antagonist.
1.
The
antagonist should have something about them that causes the reader to dislike
them.
2.
Protagonists
can have bad traits as long as they do not dominate the character’s action in
the story.
3.
Nobody
is perfect. Do not create flawless people.
4.
Give
flawed antagonists at least one good quality.
G. Lock-in: the element that keeps the
character(s) from just walking away from the situation.
1.
The
main character(s) must have circumstances that keep them in line, on track,
force them into actions, or keep them from performing actions.
2.
The
“lock-in” must be plausible.
H. Value systems: the element that creates
concerns that are important to the characters. They are philosophies that guide
the character(s) in everyday life: their mindset.
1.
The
character(s) mindsets must be plausible (at least to them, and understandable
to the reader).
2.
The
main characters must have enough of a value system to make them
three-dimensional.
I. At stake: the element that will define what is
to be lost or gained pending a given outcome, or set of circumstances.
1.
The
“at stake” drives the plots and the actions of the main character(s).
2.
Minor
characters can also have something important at stake.
3.
The
“at stake” must be strong enough to make you care whether the protagonist or
antagonist succeeded or not.
II. Other considerations concerning the story:
A.
The
style of the writing should be simple, smooth, conversational, and coherent.
B.
The
beginning should grab your attention right away and draw you into the story. It
is best to start in the middle of some conflict, no matter how small.
Exposition should be incorporated into the other elements and drawn out
gradually.
C.
Every
incident should advance either the plot or the characters.
D.
The
story should have a definitive end.
E.
The
story should have some element of surprise: something that is not predictable.
F.
It
is all right to mislead the reader in the plot, as long as the reader is not
left hanging and the payoff is worth it.
G.
If
you can, plan a sneak-attack plot surprise. Keep the reader involved in one of
the plots, resolve it, and then hit them without another element that was in
the background all the time which went unnoticed.